Axe

Axe
Draw enemies to you in the heat of battle!

Afflict enemies with a battle hunger that saps their strength and slows their movement until they kill an opposing unit.

Cull the weak from the strong and counter enemy fighters by dealing damage to all around you!

Statistics

STR25 +2.5 Damage24–28
AGI20 +2.2 Armor-1
INT18 +1.6 Move speed290
Attack range128 Attack time1.7
Vision1800 / 800 Hero ID2

Abilities

Berserker's CallNo Target
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Cooldown 16/14/12/10Mana 80/90/100/110
RADIUS 300 BONUS ARMOR 40 DURATION 2/2.4/2.8/3.2
  • Affects units with magic immunity.
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.
Battle HungerUnit Target
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
Cooldown 20/15/10/5Mana 75/85/95/105Cast range 900Damage type MagicalEnemy units
DURATION 10/12/14/16 SLOW -10 SPEED BONUS 10
  • Destroying buildings will also remove the debuff.
  • Units affected by Battle Hunger cannot be denied.
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.
Counter HelixPassive
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
Cooldown 0.45/0.4/0.35/0.3Damage type Physical
RADIUS 275 TRIGGER CHANCE 17 COOLDOWN 0.45/0.4/0.35/0.3
  • Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
Axe is the only reinforcement this army needs.
Culling BladeUnit Target
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed.

Upgradable by Aghanim's Scepter.
Cooldown 75/65/55Mana 60/120/180Cast range 150Damage type MagicalEnemy units
KILL THRESHOLD 250/350/450 DAMAGE 150/250/300 SPEED BONUS 40 SPEED DURATION 6 SPEED AOE 900 COOLDOWN SCEPTER 6 KILL THRESHOLD SCEPTER 300/450/625 SPEED DURATION SCEPTER 10
  • The killing blow goes through magic immunity.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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