Bane

Bane
Enfeeble your enemies with dark magic!

Feast on the life energies of your foes!

Fill a target's slumber with nightmares!

Immobilize victims with the vicious squeeze of your Fiend's Grip!

Statistics

STR22 +2.1 Damage33–39
AGI22 +2.1 Armor+1
INT22 +2.1 Move speed315
Attack range400 Attack time1.7
Vision1800 / 800 Hero ID3

Abilities

EnfeebleUnit Target
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Cooldown 10Mana 95/105/115/125Cast range 1000Enemy units
ENFEEBLE ATTACK REDUCTION -30/-60/-90/-120
  • Enfeeble cannot be purged.
Even the mightiest of warriors crumble before the terror of Atropos.
Brain SapUnit Target
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
Cooldown 14Mana 125/150/175/200Cast range 600Damage type PureEnemy units
  • Bane always receives the full amount of health, regardless of the amount of damage dealt.
Atropos finds no greater pleasure than to harvest the fear he creates.
NightmareUnit Target
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
Cooldown 15Mana 165Cast range 500/550/600/650Damage type HP removalAny heroes
NIGHTMARE DOT INTERVAL 1 NIGHTMARE INVULN TIME 1 DURATION 4/5/6/7 ANIMATION RATE 0.2 CAST RANGE TOOLTIP 500/550/600/650
  • Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself.
  • Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred.
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself up from Nightmare.
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
Fiend's GripUnit Target
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.

Upgradable by Aghanim's Scepter.
Cooldown 100Mana 200/300/400Cast range 625Damage type MagicalEnemy units
FIEND GRIP TICK INTERVAL 1 FIEND GRIP MANA DRAIN 5 FIEND GRIP DURATION 5 FIEND GRIP DAMAGE 100/155/215 FIEND GRIP MANA DRAIN SCEPTER 10 FIEND GRIP DURATION SCEPTER 7 FIEND GRIP DAMAGE SCEPTER 155/215/270
  • Fiend's Grip will disable and drain mana from magic immune units, but not damage them.
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
Nightmare EndNo Target
Wakes you up from a nightmare.

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