Doom

Doom
Devour enemy creeps whole!

Scorch the battlefield in hellish flame!

Gamble with targets' lives.

Inflict the devastating curse of doom upon enemy heroes!

Statistics

STR26 +3.2 Damage27–43
AGI11 +0.9 Armor-1
INT13 +2.1 Move speed290
Attack range150 Attack time1.7
Vision1800 / 800 Hero ID69

Abilities

DevourUnit Target
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Cooldown 70/60/50/40Mana 60Cast range 300
BONUS GOLD 25/50/75/100 HEALTH PER SECOND 20
  • Gives Doom the original bounty of the creep, along with the bonus gold.
  • The amount of time it takes to Devour depends on the current HP of the unit.
  • Doom can't Devour mechanical or ancient units.
  • If you devour a creep without abilities, you'll keep the abilities you had previously.
Lucifer's appetite and greed are never sated.
Scorched EarthNo Target
Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed.
Cooldown 60/55/50/45Mana 60/65/70/75Cast range 600Damage type Magical
DAMAGE PER SECOND 12/18/24/30 RADIUS 600 BONUS MOVEMENT SPEED PCT 16 DURATION 10/12/14/16
  • Scorched Earth follows Doom, centered on his location.
  • Other units Doom controls also benefit from Scorched Earth.
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
LVL? DeathUnit Target
Dissipates a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equal to 20% of the target's maximum health when the enemy's level is a multiple of a specific number or 25.
Cooldown 8Mana 110Cast range 600Damage type MagicalEnemy heroes
DAMAGE 125/175/225/275 LVL BONUS DAMAGE 20 LVL BONUS MULTIPLE 6/5/4/3
  • Interrupts channeling abilities.
Lucifer shares the fire branding bestowed upon him at the time of his exile.
EmptyPassive
EmptyPassive
DoomUnit Target
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also disables most passive abilities and removes positive buffs on cast.

Upgradable by Aghanim's Scepter.
Cooldown 100Mana 150/200/250Cast range 550Damage type MagicalEnemy units
DURATION 15 DAMAGE 30/50/70 DURATION SCEPTER 16 DAMAGE SCEPTER 50/80/110 DENIABLE PCT 25
  • Doom damages units through magic immunity.
  • If a magic shield is present, such as the barrier from Pipe of Insight, Doom will damage the barrier first before moving on to the Hero.
  • Units afflicted by Doom can be denied when their HP drops below 25%.
When a name is tolled from the bell of Vashundol, doom is sure to follow.

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