Statistics
| STR | 19 +1.7 | Damage | 13–19 |
|---|---|---|---|
| AGI | 20 +1.9 | Armor | -1 |
| INT | 22 +2.5 | Move speed | 280 |
| Attack range | 600 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 74 |
Abilities
QuasNo Target
Allows manipulation of ice elements and grants a permanent strength bonus. Each <font color='#7998b5'>Quas</font> instance provides increased health regeneration.
Cooldown 0Mana 0
HEALTH REGEN PER INSTANCE 1/2/3/4/5/6/7
BONUS STRENGTH 2/4/6/8/10/12/14
- Invoker can only have 3 of any instance.
WexNo Target
Allows manipulation of storm elements and grants a permanent agility bonus. Each <font color='#d671a9'>Wex</font> instance provides increased attack speed and movement speed.
Cooldown 0Mana 0
ATTACK SPEED PER INSTANCE 2/4/6/8/10/12/14
MOVE SPEED PER INSTANCE 1/2/3/4/5/6/7
BONUS AGILITY 2/4/6/8/10/12/14
- Invoker can only have 3 of any instance.
ExortNo Target
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each <font color='#cabe68'>Exort</font> instance provides increased attack damage.
Cooldown 0Mana 0
BONUS DAMAGE PER INSTANCE 3/6/9/12/15/18/21
BONUS INTELLIGENCE 2/4/6/8/10/12/14
- Invoker can only have 3 of any instance.
EmptyPassive
EmptyPassive
InvokeNo Target
Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. Click the help button to see the list of possible spells.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
Cooldown 22/17/12/5Mana 20/40/60/80
MAX INVOKED SPELLS 2
COOLDOWN SCEPTER 16/8/4/2
MANA COST SCEPTER 0
- The arrangement of instances does not matter.
So begins a new age of knowledge.
