
Hype
Statistics
| STR | 14 +1.8 | Damage | 18–32 |
|---|---|---|---|
| AGI | 15 +1.6 | Armor | -1 |
| INT | 22 +2.8 | Move speed | 315 |
| Attack range | 600 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 90 |
Abilities
IlluminatePoint Target
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt.
Upgradable by Aghanim's Scepter, allowing Illuminate to heal allies for 75% of its damage values during daytime.
Upgradable by Aghanim's Scepter, allowing Illuminate to heal allies for 75% of its damage values during daytime.
Cooldown 10Mana 150/160/170/180Cast range 1800Damage type Magical
DAMAGE PER SECOND 100
RADIUS 350
RANGE 1550
SPEED 1050
MAX CHANNEL TIME 2/3/4/5
VISION RADIUS 800
VISION DURATION 3.34
CHANNEL VISION RADIUS 350
CHANNEL VISION INTERVAL 0.5
CHANNEL VISION DURATION 10.34
CHANNEL VISION STEP 150
- Gives increasing vision over the channeling time.
- Damages mechanical units.
Ezalor's hidden light reveals itself in marvelous fashion.
Mana LeakUnit Target
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
Cooldown 16Mana 75Cast range 550/700/850/1000Enemy units
DURATION 4/5/6/7
MANA LEAK PCT 3.5/4/4.5/5
STUN DURATION 1.5/2/2.5/3
CAST RANGE TOOLTIP 550/700/850/1000
- If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
Chakra MagicUnit Target
Restores mana to the target unit.
Cooldown 19/18/17/16Mana 25/45/65/85Cast range 900Allied units
MANA RESTORE 75/150/225/300
In the same vein, Ezalor bestows his harmony among others.
RecallUnit Target
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Cooldown 15Mana 100Cast range 0Allies
TELEPORT DELAY 5/4/3
- If Keeper of the Light dies, the spell effect is interrupted.
- Recall will interrupt channeling spells.
- You can disable help to prevent Keeper from casting this spell on you.
- Can be cast through the minimap, choosing the nearest friendly hero.
Walk towards the light.
Blinding LightPoint Target
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Cooldown 20/16/12Mana 50Cast range 900
RADIUS 675
MISS DURATION 3/4/5
MISS RATE 80
KNOCKBACK DISTANCE 250
KNOCKBACK HEIGHT 50
KNOCKBACK DURATION 0.4
- Causes knockback of 250 range over 0.4 seconds, centered on the middle of the target area. Upon landing, units will destroy trees in a 150 radius.
- Does not interrupt channeling.
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Spirit FormNo Target
Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
Cooldown 80/70/60Mana 100
DURATION 40
In a flash of light, Ezalor reveals his true nature.
