Clockwerk

Clockwerk
Battery Assault

Powers Cogs

Rocket Flare

Hookshot

Statistics

STR24 +2.7 Damage31–33
AGI13 +2.3 Armor0
INT17 +1.3 Move speed315
Attack range128 Attack time1.7
Vision1800 / 800 Hero ID51

Abilities

Battery AssaultNo Target
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Cooldown 32/28/24/20Mana 75Damage type Magical
RADIUS 275 DURATION 10.5 INTERVAL 0.7
  • Deals damage every 0.7 seconds.
  • Remains active if Clockwerk is disabled.
  • Total damage: 240/560/880/1200
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Power CogsNo Target
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
Cooldown 15Mana 50/60/70/80Damage type Magical
RADIUS 225 DURATION 5/6/7/8 DRAIN AMOUNT 80/120/160/200 ATTACKS TO DESTROY 2/2/2/3 PUSH LENGTH 252 PUSH SPEED 300 SPACING 160
  • Cogs can shock invisible units.
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
Rocket FlarePoint Target
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
Cooldown 20/18/16/14Mana 50Cast range 0Damage type Magical
RADIUS 575 DURATION 10 SPEED 1500 VISION RADIUS 600
What started as a festive display has become a useful scouting and bombardment tool.
HookshotPoint Target
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned.

Upgradable by Aghanim's Scepter.
Cooldown 70/55/40Mana 150Cast range 2000/2500/3000Damage type Magical
LATCH RADIUS 125 STUN RADIUS 175 DURATION 1/1.5/2 SPEED 4000/5000/6000 TOOLTIP RANGE 2000/2500/3000 DAMAGE 100/200/300 COOLDOWN SCEPTER 12
  • Hookshot will latch and take Clockwerk to allies, but not damage or disable them.
  • Neutral creeps stop the hook with no effect.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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