Sand King

Sand King
Burrow beneath the soil to ambush your enemies from below!

Summon fearsome sand storms to blind opposing forces!

Envenomate your foes as you snatch the earth from beneath their feet!

Statistics

STR18 +2.6 Damage25–41
AGI19 +2.1 Armor-0
INT16 +1.8 Move speed300
Attack range128 Attack time1.7
Vision1800 / 800 Hero ID16

Abilities

BurrowstrikeUnit Target
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Cooldown 11Mana 110/120/130/140Cast range 350/450/550/650Damage type MagicalEnemy units
BURROW WIDTH 150 BURROW DURATION 2.17 BURROW SPEED 2000 BURROW ANIM TIME 0.52 TOOLTIP RANGE 350/450/550/650
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Sand StormNo Target
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Cooldown 40/30/20/10Mana 60/50/40/30Cast range 0Damage type Magical
SAND STORM INVIS DELAY 1.5 SAND STORM RADIUS 525 ABILITYDURATION 20/40/60/80
  • Sand Storm can be used to dodge projectiles.
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Caustic FinalePassive
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.

Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
Damage type Magical
CAUSTIC FINALE RADIUS 400 CAUSTIC FINALE DAMAGE 90/130/170/220 CAUSTIC FINALE DURATION 8
  • Units afflicted with the debuff will explode even if Sand King did not deliver the killing blow.
  • The buff is not placed on allied units.
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
EpicenterNo Target
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Upgradable by Aghanim's Scepter.
Cooldown 140/120/100Mana 175/250/325Damage type Magical
EPICENTER RADIUS 275/325/375/425/475/525/575/650/675/700/775/825 EPICENTER PULSES 6/8/10 EPICENTER DAMAGE 110 EPICENTER SLOW -30 EPICENTER SLOW AS -30 EPICENTER SLOW DURATION TOOLTIP 3 EPICENTER PULSES SCEPTER 8/10/12 EPICENTER COOLDOWN SCEPTER 120/100/80
  • The pulses are centered on Sand King, not where he first casted the spell.
  • The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 ( 775 / 825 *).
Many an explorer was lost to the quicksands of the Scintillant Waste.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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