Witch Doctor

Witch Doctor
Launch a cask of paralyzing powder that bounces between enemies!

Use powerful magic to heal your allies!

Lay damaging curses upon your foes and summon deadly wards to do your bidding!

Statistics

STR16 +1.8 Damage27–37
AGI13 +1.4 Armor-1
INT24 +2.9 Move speed305
Attack range600 Attack time1.7
Vision1800 / 800 Hero ID30

Abilities

Paralyzing CaskUnit Target
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cooldown 20/18/16/14Mana 110/120/130/140Cast range 700Damage type MagicalEnemy units
HERO DURATION 1 CREEP DURATION 5 HERO DAMAGE 50 BOUNCE RANGE 575 BOUNCES 3/5/7/9 SPEED 1000 BOUNCE DELAY 0.3 BOUNCES TOOLTIP 2/4/6/8
  • Targets can be hit multiple times, as long as another unit is struck in between the bounces.
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Voodoo RestorationNo Target
Witch Doctor focuses his magic to heal nearby allied units.
Cooldown 0Mana 20/30/40/50
MANA PER SECOND 8/12/16/20 RADIUS 500 HEAL 16/24/32/40 HEAL INTERVAL 0.33
  • Healing is done in 0.33 second intervals.
  • Can heal magic immune units.
Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.
MaledictPoint Target
Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.
Cooldown 20Mana 120Cast range 525Damage type MagicalHeroes
BONUS DAMAGE 16/24/32/40 BONUS DAMAGE THRESHOLD 100 RADIUS 165 TICKS 3 DURATION TOOLTIP 12
  • Damage is based on the difference between the HP values currently and when Maledict was cast.
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Death WardPoint Target
CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .22 seconds. Level 3 Death Ward bounces once. Lasts 8 seconds.

Upgradable by Aghanim's Scepter.
Cooldown 80Mana 200Cast range 600Damage type PhysicalHeroes
DAMAGE 60/90/120 BOUNCES 0/0/1 DAMAGE SCEPTER 90/120/150 SCEPTER BOUNCES 4 BOUNCE RADIUS 650
  • The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
  • The Death Ward can be controlled, and made to attack a specific target.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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