
Freeze enemies!
Make enemies more vulnerable to magic damage.
Enchant your allies to do more damage.
Frost nuke anywhere on the map!!
Make enemies more vulnerable to magic damage.
Enchant your allies to do more damage.
Frost nuke anywhere on the map!!
Statistics
| STR | 18 +1.4 | Damage | 19–29 |
|---|---|---|---|
| AGI | 20 +2.2 | Armor | -1 |
| INT | 25 +2.6 | Move speed | 295 |
| Attack range | 600 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 68 |
Abilities
Cold FeetUnit Target
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
Cooldown 15/13/11/9Mana 150Cast range 700Damage type MagicalEnemy units
DAMAGE 37.5/50/62.5/75
BREAK DISTANCE 740
STUN DURATION 1.25/2/2.75/3.5
- Total possible damage: 150/200/250/300.
- Deals damage every 0.8 seconds.
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Ice VortexPoint Target
Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 16 seconds.
Cooldown 4Mana 80/90/100/110Cast range 1500
RADIUS 275
MOVEMENT SPEED PCT -15/-20/-25/-30
SPELL RESIST PCT -15/-20/-25/-30
VISION AOE 200
- Doesn't affect magic immune units.
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
Chilling TouchPoint Target
A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Ancient Apparition always receives the buff. Lasts 30 seconds.
Cooldown 50/42/34/26Mana 110/120/130/140Cast range 800Damage type Magical
RADIUS 525
MAX ATTACKS 3/4/5/6
BONUS DAMAGE 50/60/70/80
ATTACK SPEED PCT -20
- Extra damage is its own instance of damage.
- Only works against heroes and creeps.
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies.
Ice BlastPoint Target
An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
Cooldown 40Mana 100/125/150Cast range 0Damage type Magical
RADIUS MIN 275
RADIUS GROW 50
RADIUS MAX 1000
PATH RADIUS 275
FROSTBITE DURATION 8/9/10
DOT DAMAGE 12.5/20/32
SPEED 1500
KILL PCT 10/11/12
TARGET SIGHT RADIUS 500
FROSTBITE DURATION SCEPTER 17
- The area of effect is 275 + 50*TimeTraveled, capped at 1000. The freeze area along the path is 275.
- Kill will be granted to the source of the damage that triggers the shatter.
- The instant kill doesn't work on illusions or Meepo clones.
- The HP Freeze prevents most kinds of healing, including the fountain.
- The frozen debuff cannot be purged.
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
ReleaseNo Target
Releases the ice blast early at its current location.
Cooldown 1
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
