Batrider

Batrider

Statistics

STR23 +2.4 Damage14–18
AGI15 +1.5 Armor0
INT24 +2.5 Move speed290
Attack range375 Attack time1.7
Vision1200 / 800 Hero ID65

Abilities

Sticky NapalmPoint Target
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.
Cooldown 3Mana 20Cast range 700
DAMAGE 10/15/20/25 RADIUS 375 DURATION 8 MOVEMENT SPEED PCT -3/-5/-7/-9 TURN RATE PCT -70 MAX STACKS 10
  • All damage from Batrider gets amplified, except for Radiance and Orb of Venom.
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
FlamebreakPoint Target
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.
Cooldown 14Mana 140Cast range 1500Damage type Magical
DAMAGE 75/150/225/300 EXPLOSION RADIUS 375 COLLISION RADIUS 100 STUN DURATION 0.5 SPEED 900 KNOCKBACK MAX DISTANCE 400 KNOCKBACK HEIGHT 100 KNOCKBACK DURATION 0.25
A molotov cocktail is the weapon of choice for Batrider.
FireflyNo Target
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains unobstructed movement and vision.
Cooldown 40Mana 100Damage type Magical
DAMAGE PER SECOND 20/40/60/80 RADIUS 200 DURATION 18 TICK INTERVAL 0.5 TREE RADIUS 100
  • During this the Batrider can fly above units, trees and impassable terrain.
  • If duration ends when above impassable terrain, the Batrider can get stuck.
  • The trail persists through Batrider's death.
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Flaming LassoUnit Target
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown 90/70/50Mana 225Cast range 100Enemy units
DURATION 3/3.5/4 DRAG DISTANCE 300 BREAK DISTANCE 400
  • Killing the target or the Batrider will break the lasso before its expiration.
  • If Batrider moves more than 400 units in 0.05 seconds the lasso breaks.
  • Disable works on magic immune units.
  • Batrider cannot attack while using Flaming Lasso.
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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