Earth Spirit

Earth Spirit

Statistics

STR21 +2.9 Damage25–35
AGI17 +1.5 Armor+1
INT18 +2.4 Move speed305
Attack range128 Attack time1.7
Vision1800 / 800 Hero ID107

Abilities

Boulder SmashUnit Target
Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all units it hits. If the target was a Stone Remnant, damaged targets are also stunned, and the travel distance is improved.
Cooldown 22/18/14/10Mana 100Cast range 150Damage type MagicalAny heroes
RADIUS 200 ROCK DAMAGE 125 SPEED 1200 SILENCE DURATION 3.5/4/4.5/5 UNIT DISTANCE 500/600/700/800 ROCK DISTANCE 2000 STUN DURATION 0.75/1.25/1.75/2.25
  • Stun is only applied if the initial target is a Stone Remnant.
It is with the power of a mountain that Earth Spirit strikes his enemies.
Rolling BoulderPoint Target
After a 0.6s delay, Earth Spirit becomes a boulder, rolling towards the target position and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed.
Cooldown 16/12/8/4Mana 50Cast range 3000Damage type Magical
RADIUS 150 SPEED 800 ROCK SPEED 1600 DAMAGE 90 ROCK DAMAGE 135 DISTANCE 800 ROCK DISTANCE 1600 SLOW DURATION 2 DELAY 0.6 MOVE SLOW 80 ATTACK SLOW 80
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
Geomagnetic GripUnit Target
Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be silenced, and take damage if the flying target is a Stone Remnant.
Cooldown 13Mana 75Cast range 1100Damage type MagicalAllied heroes
RADIUS 180 ROCK DAMAGE 100/150/200/250 SPEED 1000 STUN DURATION 1/1.5/2/2.5 PULL UNITS PER SECOND 1000 TOTAL PULL DISTANCE 1400 SILENCE DURATION 2/3/4/5
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
Stone RemnantPoint Target
Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time.
Cooldown 0Mana 0Cast range 1400
MAX CHARGES 6 CHARGE RESTORE TIME 30 DURATION 120
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
MagnetizeNo Target
Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.
Cooldown 80Mana 100Cast range 300Damage type Magical
CAST RADIUS 300 ROCK SEARCH RADIUS 300 ROCK EXPLOSION RADIUS 600 DAMAGE DURATION 6 DAMAGE PER SECOND 50/75/100 DAMAGE INTERVAL 1 ROCK EXPLOSION DELAY 5 SILENCE DURATION 5 SLOW DURATION 2
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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