
MISSILES!!!!
Statistics
| STR | 18 +1.8 | Damage | 17–27 |
|---|---|---|---|
| AGI | 24 +2.8 | Armor | +1 |
| INT | 23 +2.1 | Move speed | 315 |
| Attack range | 365 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 72 |
Abilities
Rocket BarrageNo Target
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown 7/6.5/6/5.5Mana 90Cast range 0Damage type Magical
RADIUS 400
ROCKETS PER SECOND 10
- Rocket Barrage can't hit units Gyrocopter has no vision over.
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
Homing MissileUnit Target
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Missile deals greater damage the further it has traveled. Enemy units can destroy the missile before it reaches its target.
Cooldown 20/17/14/11Mana 120/130/140/150Cast range 1050Damage type MagicalEnemy units
HITS TO KILL TOOLTIP 3/3/4/5
TOWER HITS TO KILL TOOLTIP 6/6/8/10
STUN DURATION 2.2/2.4/2.6/2.8
ATTACK SPEED BONUS PCT 400
MIN DAMAGE 50
MAX DISTANCE 1500
PRE FLIGHT TIME 3
HERO DAMAGE 34/34/26/21
SPEED 340
ACCELERATION 20
ENEMY VISION TIME 4
- Towers do half damage to the missile.
- The crosshair effect is visible to allies only.
- Maximum damage is reached when the missile is 1500 units away.
- The missile will follow and hit invisible units.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.
Flak CannonNo Target
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Cooldown 30Mana 50Damage type Physical
RADIUS 1000
MAX ATTACKS 3/4/5/6
PROJECTILE SPEED 800
- Attack range for the primary attack is unchanged.
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
Call DownPoint Target
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and major slow; the second dealing minor damage and minor slow.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
Cooldown 55/50/45Mana 125Cast range 1000Damage type Magical
SLOW DURATION FIRST 2
SLOW DURATION SECOND 3
DAMAGE FIRST 250/300/350
DAMAGE SECOND 100/150/200
SLOW FIRST 50
SLOW SECOND 20
RADIUS 450
RANGE SCEPTER 0
DAMAGE SECOND SCEPTER 175/225/275
- The visual indicator is visible to allies only.
- The slow goes through magic immunity.
'Bombs Away!'
