Necrophos

Necrophos
Unleash a wave of pestilence!

Cast an aura that stills your enemy's hearts!

Steal a bit of mana from every foe you fell!

Rejoice as weakened opponents are mowed down before the Reaper's Scythe!

Statistics

STR16 +2 Damage22–26
AGI15 +1.7 Armor0
INT22 +2.5 Move speed290
Attack range550 Attack time1.7
Vision1800 / 800 Hero ID36

Abilities

Death PulseNo Target
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown 8/7/6/5Mana 125/145/165/185Cast range 0Damage type Magical
AREA OF EFFECT 475 HEAL 70/90/110/130 PROJECTILE SPEED 400
  • Death Pulse can't be disjointed.
  • Can heal magic immune units.
Combining his monk heritage with his newfound affinity for plague has a menacing result.
Heartstopper AuraPassive
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Cast range 1000Damage type HP removalEnemies
AURA RADIUS 1200 AURA DAMAGE 0.6/0.9/1.2/1.5
  • Damage counts as negative regeneration, and won't disable items like Blink Dagger.
Those who come within a short distance of Necrophos can feel pestilence and plague in the air.
SadistPassive
Necrophos gains hp and mana regeneration for every unit he kills. Hero kills grant 10x the regen bonus.
MANA REGEN 2/4/6/10 HERO MULTIPLIER 10 HEALTH REGEN 1/2/3/4 REGEN DURATION 6
  • Sadist is also triggered by denies.
  • Stacks independently with itself.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
Reaper's ScytheUnit Target
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have 30% more time added to their respawn timer. Any kill under this effect is credited to Necrophos.

Upgradable by Aghanim's Scepter.
Cooldown 100/85/70Mana 175/340/500Cast range 600Damage type MagicalEnemy heroes
DAMAGE PER HEALTH 0.4/0.6/0.9 STUN DURATION 1.5 MANA COST SCEPTER 150/340/500 COOLDOWN SCEPTER 70 DAMAGE PER HEALTH SCEPTER 0.6/0.9/1.2 RESPAWN 0.3 RESPAWN CONSTANT 0
  • Damage is dealt at the end of the stun.
  • The stun goes through magic immunity, but not the damage.
The amount of death and suffering in the air increases the power of Necrophos's plague magic.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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