
Cast a spell of desecration on your enemy's territories!
Entrap the souls of enemy fighters, then sic them on their former friends!
Summon the Dark Lord to fill your foes with a weakling's dread!
Entrap the souls of enemy fighters, then sic them on their former friends!
Summon the Dark Lord to fill your foes with a weakling's dread!
Statistics
| STR | 15 +2 | Damage | 15–21 |
|---|---|---|---|
| AGI | 20 +2.9 | Armor | -1 |
| INT | 18 +2 | Move speed | 305 |
| Attack range | 500 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 11 |
Abilities
ShadowrazeNo Target
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cooldown 10Mana 75Damage type Magical
SHADOWRAZE RADIUS 250
SHADOWRAZE RANGE 200
Nevermore's trademark for harvesting souls.
ShadowrazeNo Target
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cooldown 10Mana 75Damage type Magical
SHADOWRAZE RADIUS 250
SHADOWRAZE RANGE 450
Nevermore's trademark for harvesting souls.
ShadowrazeNo Target
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cooldown 10Mana 75Damage type Magical
SHADOWRAZE RADIUS 250
SHADOWRAZE RANGE 700
Nevermore's trademark for harvesting souls.
NecromasteryPassive
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
NECROMASTERY DAMAGE PER SOUL 2
NECROMASTERY MAX SOULS 12/20/28/36
NECROMASTERY SOUL RELEASE 0.5
NECROMASTERY SOULS HERO BONUS 11
- Denies, neutral creeps, and buildings also provide bonus damage through Necromastery.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Presence of the Dark LordPassive
Shadow Fiend's presence reduces the armor of nearby enemies.
Cast range 900Enemies
PRESENCE ARMOR REDUCTION -3/-4/-5/-6
PRESENCE RADIUS 900
- Stacks fully with other armor reduction abilities and aura.
Even being near Nevermore eats away at one's soul.
Requiem of SoulsNo Target
Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown.
Cooldown 120/110/100Mana 150/175/200Damage type Magical
REQUIEM RADIUS 975/1000/1025
REQUIEM REDUCTION MS -20
REQUIEM SLOW DURATION 5
REQUIEM REDUCTION DAMAGE -50
REQUIEM REDUCTION TOOLTIP -50
REQUIEM REDUCTION RADIUS 700
REQUIEM SOUL CONVERSION 2
REQUIEM LINE WIDTH START 75/100/125
REQUIEM LINE WIDTH END 400/425/450
REQUIEM LINE SPEED 700
SOUL DEATH RELEASE 0.5
- One line is generated around Nevermore, 1 per 2 souls, for a maximum of 18 lines.
- The movement and attack damage reductions from Requiem of Souls go through magic immunity.
The captured souls of those past slain are released to ravage their former allies.
