Statistics
| STR | 19 +1.5 | Damage | 17–27 |
|---|---|---|---|
| AGI | 14 +1.6 | Armor | -1 |
| INT | 27 +2.4 | Move speed | 290 |
| Attack range | 600 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 86 |
Abilities
TelekinesisUnit Target
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown 22Mana 120Cast range 550/575/600/625Enemy units
RADIUS 325
LIFT DURATION 1.5/1.75/2/2.25
STUN DURATION 1/1.25/1.5/1.75
MAX LAND DISTANCE 375
FALL DURATION 0.3
CAST RANGE TOOLTIP 550/575/600/625
- While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
- When the unit lands, it isn't affected by the area of effect stun.
- The farthest you can throw an enemy is 375.
Even the Grandest Magus may use his powers for enjoyment.
Telekinesis LandPoint Target
Chooses the location the target will land when Telekinesis finishes.
RADIUS 325
Fade BoltUnit Target
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown 16/14/12/10Mana 150Cast range 800Damage type MagicalEnemy units
RADIUS 440
DURATION 10
JUMP DELAY 0.25
DAMAGE 70/140/210/280
JUMP DAMAGE REDUCTION PCT 4
HERO ATTACK DAMAGE REDUCTION 14/20/26/32
CREEP ATTACK DAMAGE REDUCTION 7/10/13/16
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Null FieldPassive
Rubick's mastery of the arcane protects allied heroes against weaker magics, granting them magic resistance.
MAGIC DAMAGE REDUCTION PCT 5/10/15/20
RADIUS 900
- Stacks multiplicatively with other spell resistance sources.
Not every magus can be a Grand Magus...
rubick_empty1Passive
rubick_empty2Passive
