Slark

Slark

Statistics

STR21 +1.8 Damage33–41
AGI21 +1.5 Armor-1
INT16 +1.9 Move speed305
Attack range128 Attack time1.7
Vision1800 / 1800 Hero ID93

Abilities

Dark PactNo Target
After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
Cooldown 9/8/7/6Mana 55/50/45/40Cast range 325Damage type Magical
DELAY 1.5 PULSE DURATION 1 RADIUS 325 TOTAL DAMAGE 75/150/225/300 TOTAL PULSES 10 PULSE INTERVAL 0.1
  • 1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.
  • Each pulse also removes buffs from Slark.
  • You can't kill yourself with this skill.
  • The pulses stop if Slark dies.
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
PounceNo Target
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
Cooldown 20/16/12/8Mana 75Damage type Magical
POUNCE DISTANCE 700 POUNCE SPEED 933.33 POUNCE ACCELERATION 7000 POUNCE RADIUS 95 POUNCE DAMAGE 60/120/180/240 LEASH DURATION 3.5 LEASH RADIUS 325
  • On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.
  • Magic immune units cannot be leashed.
  • Trees will be destroyed around Slark's landing location.
  • Blinking or teleporting can break the leash.
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Essence ShiftPassive
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
AGI GAIN 3 STAT LOSS 1 DURATION 15/30/60/120
  • Attributes cannot be dropped below 1.
  • When either Slark or the affected unit dies, the stats are returned to normal.
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Shadow DanceNo Target
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Cooldown 60Mana 120
DURATION 4 FADE TIME 0 BONUS MOVEMENT SPEED 30/35/40 BONUS REGEN PCT 3/5/7 ACTIVATION DELAY 0.5 NEUTRAL DISABLE 2
  • If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds.
  • The passive movement and health regeneration bonuses have a 0.5 second activation and deactivation delay.
The hidden Thirteenth is a slippery foe.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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