Statistics
| STR | 19 +2 | Damage | 23–27 |
|---|---|---|---|
| AGI | 23 +2.2 | Armor | 0 |
| INT | 16 +1.9 | Move speed | 295 |
| Attack range | 128 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 67 |
Abilities
Spectral DaggerUnit Target
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown 16Mana 130/140/150/160Cast range 2000Damage type MagicalEnemy heroes
DAMAGE 50/100/150/200
BONUS MOVESPEED 5/9/14/18
DAGGER PATH DURATION 12
HERO PATH DURATION 7
BUFF PERSISTENCE 4
DAGGER RADIUS 125
PATH RADIUS 175
VISION RADIUS 200
SPEED 857
DAGGER GRACE PERIOD 2
- Slows magic immune units.
- There is a 2 second grace period after leaving the path where no collision is preserved.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
DesolatePassive
Deals bonus pure damage when Spectre attacks an enemy hero who is alone.
Damage type Pure
BONUS DAMAGE 20/35/50/65
RADIUS 325
- Damage is dealt before Spectre's attack.
- Spectre's illusions also have Desolate.
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
DispersionPassive
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage type Pure
MIN RADIUS 300
MAX RADIUS 1000
DAMAGE REFLECTION PCT 10/14/18/22
- The reflected damage is not dealt to Spectre.
- Illusions don't get this ability.
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
RealityPoint Target
Spectre physically possesses a chosen Haunt.
Cooldown 0
The scattered shadows unite into the one true Spectre.
HauntNo Target
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
Cooldown 120Mana 150
DURATION 5/6/7
ILLUSION DAMAGE INCOMING 100
ILLUSION DAMAGE OUTGOING -60
ATTACK DELAY 1
TOOLTIP OUTGOING 40
- Haunt illusions are uncontrollable, move at 400 base movement speed, and cannot be disabled.
- There is a 1 second delay before illusions start attacking their target.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
