Statistics
| STR | 18 +2.1 | Damage | 30–36 |
|---|---|---|---|
| AGI | 23 +2.7 | Armor | +1 |
| INT | 20 +2 | Move speed | 305 |
| Attack range | 140 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 46 |
Abilities
RefractionNo Target
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
Cooldown 17Mana 100Damage type Physical
INSTANCES 3/4/5/6
BONUS DAMAGE 20/40/60/80
DAMAGE THRESHOLD 5
DURATION 17
- Damage as HP Removal bypasses Refraction (it won't reduce the charges).
- Only instances of 5 or more damage will trigger Refraction.
Manipulating her psionic veil, Lanaya bends nature's law to her will.
MeldNo Target
Templar Assassin conceals herself, becomming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Cooldown 7Mana 50Damage type Physical
BONUS DAMAGE 50/100/150/200
BONUS ARMOR -2/-4/-6/-8
ARMOR REDUCTION DURATION TOOLTIP 10
- Meld is broken by any action other than staying in position.
- Meld's armor reduction does not work against towers.
Lanaya is as elusive as her covenant with the Hidden Temple.
Psi BladesPassive
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Damage type Pure
BONUS ATTACK RANGE 60/120/180/240
ATTACK SPILL RANGE 590/630/670/710
ATTACK SPILL WIDTH 68
- Split damage hits invisible units.
- Attack effects like Unique Attack Modifiers and Bash will only be applied to the main target.
- Attacks against illusions will not split.
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.
TrapNo Target
Springs the nearest trap, slowing nearby enemies.
Cooldown 0.5Mana 0
MOVEMENT SPEED BONUS -30
TRAP RADIUS 375
TRAP DURATION 5
MOVEMENT SPEED BONUS STAGE -5
Psionic TrapPoint Target
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.
Cooldown 11/9/7Mana 15Cast range 2000
MAX TRAPS 5/8/11
TRAP FADE TIME 2
- Traps last indefinitely.
- They have invisibility that fades in over 2 seconds, magic immunity, and 100 HP.
- Traps have 400/400 vision range and don't prevent neutral camps from spawning.
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
