Tiny

Tiny
Bombard enemy units with stones!

Grab the nearest fighting unit, friend or foe alike, and hurl it into the distance!

Stun attackers with your craggy exterior!

Grow in size from a small fighter to an enormous mountain of a hero!

Statistics

STR24 +3 Damage37–43
AGI9 +0.9 Armor-1
INT14 +1.6 Move speed285
Attack range128 Attack time1.7
Vision1800 / 800 Hero ID19

Abilities

AvalanchePoint Target
Bombards an area with rocks, stunning and damaging enemy land units.
Cooldown 17Mana 120Cast range 600Damage type Magical
RADIUS 275 TICK INTERVAL 0.25 NUM TICKS 4 STUN DURATION 1 PROJECTILE DURATION 0.5
  • Deals damage over a 1 second duration.
Inanimate rock becomes animate when called by the Stone Giant.
TossUnit Target
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Cooldown 9Mana 120Cast range 1300Damage type Magical
DURATION 1 GRAB RADIUS 250 RADIUS 275 BONUS DAMAGE PCT 20 GROW BONUS DAMAGE PCT 35/50/65/80 TOOLTIP RANGE 1300 TOSS DAMAGE 75/150/225/300
  • If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalanche if it lands in the area of effect before Avalanche ends.
  • You can toss allies, but they don't take damage.
  • Toss deals 33% of its damage to buildings.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
Craggy ExteriorPassive
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.
Damage type Magical
STUN CHANCE 10/15/20/25 STUN DURATION 1/1.25/1.5/1.75 BONUS ARMOR 2/3/4/5 RADIUS 300
  • The damage and stun occur at the start of an attack.
Melee warriors tend to find attacking the Stone Giant largely ineffective.
GrowPassive
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.

Upgradable by Aghanim's Scepter.
BONUS DAMAGE 50/100/150 BONUS ATTACK SPEED -20/-35/-50 BONUS MOVEMENT SPEED 20/40/60 GROW BONUS DAMAGE PCT 35/50/65 BONUS RANGE SCEPTER 107 BONUS CLEAVE RADIUS SCEPTER 400 BONUS CLEAVE DAMAGE SCEPTER 50 BONUS BUILDING DAMAGE SCEPTER 75 GROW BONUS DAMAGE PCT SCEPTER 50/65/80
  • Cleave damage is reduced by armor type but not by armor value.
  • Cleave damage goes through magic immunity.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2

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