Statistics
| STR | 22 +2.4 | Damage | 24–34 |
|---|---|---|---|
| AGI | 11 +1.3 | Armor | -2 |
| INT | 24 +2.5 | Move speed | 285 |
| Attack range | 600 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 92 |
Abilities
Grave ChillUnit Target
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
Cooldown 16/14/12/10Mana 100Cast range 600Enemy units
CHILL DURATION 3/4/5/6
MOVESPEED BONUS 32
ATTACKSPEED BONUS 64
- The two buffs can be removed separately by purge.
- The speed gained is independent of the speed lost on the target.
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Soul AssumptionUnit Target
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
Cooldown 4Mana 170/160/150/140Cast range 900Damage type MagicalEnemy units
BOLT SPEED 1000
SOUL BASE DAMAGE 20
SOUL CHARGE DAMAGE 65
DAMAGE LIMIT 110
STACK LIMIT 3/4/5/6
STACK DURATION 6
RADIUS 1375
DAMAGE MIN 2
DAMAGE MAX 3000
- Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.
- Soul Assumption cannot be disjointed.
The collected souls of the dead reach out to bring another into their fold.
Gravekeeper's CloakPassive
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
BONUS ARMOR 1/2/4/5
BONUS RESIST 3/6/12/16
MAX LAYERS 4
RECOVERY TIME 12/10/8/6
- Each time Visage receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed.
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
Summon FamiliarsNo Target
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
Cooldown 180/160/140Mana 150
FAMILIAR HP 300/450/600
FAMILIAR ARMOR 0/1/2
FAMILIAR SPEED 380/390/400
FAMILIAR MAX DAMAGE 56/98/154
DAMAGE CHARGE TIME 15
DAMAGE PER CHARGE 8/14/22
MAX DAMAGE CHARGES 7
- Casting Summon Familiars will replace any existing Familiars.
- Each Familiar starts with 7 damage charges, and have 96.25% magic resistance. Many stuns and slows have no effect on Familiars.
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
