
Your arc lightning leaps between enemy heroes, linking them in mutual agony!
Smite them singly with killing bolts!
They can run but they cannot hide from the all-punishing power of Thundergod's Wrath!
Smite them singly with killing bolts!
They can run but they cannot hide from the all-punishing power of Thundergod's Wrath!
Statistics
| STR | 19 +2.3 | Damage | 21–29 |
|---|---|---|---|
| AGI | 11 +1.2 | Armor | 0 |
| INT | 20 +2.7 | Move speed | 295 |
| Attack range | 350 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 22 |
Abilities
Arc LightningUnit Target
Hurls a bolt of lightning that leaps through nearby enemy units.
Cooldown 1.75Mana 65/70/75/80Cast range 850Damage type MagicalEnemy units
RADIUS 500
JUMP COUNT 5/7/9/15
JUMP DELAY 0.25
Arc Lightning is Zeus' favorite spell to use against puny mortals.
Lightning BoltUnit Target
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown 6Mana 75/95/115/135Cast range 700Damage type MagicalEnemy units
TRUE SIGHT RADIUS 750
SIGHT RADIUS DAY 750
SIGHT RADIUS NIGHT 750
SIGHT DURATION 4.5
SPREAD AOE 325
- You can interrupt channeling spells and items with this ability.
A shocking punishment for rebellious heathen.
Static FieldPassive
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
Cast range 1000Damage type Magical
RADIUS 1000
DAMAGE HEALTH PCT 5/7/9/11
- The damage from Static Field is dealt before the damage from the used spell.
- Using items doesn't trigger Static Field.
- Does not require unit visibility to take effect.
The air crackles with static when the Thundergod walks the world.
Thundergod's WrathNo Target
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
Cooldown 90Mana 225/325/450Damage type Magical
TRUE SIGHT RADIUS 900
SIGHT RADIUS DAY 1000
SIGHT RADIUS NIGHT 1000
SIGHT DURATION 3
DAMAGE 225/350/475
DAMAGE SCEPTER 440/540/640
The Lord of Heaven smites all who oppose him, near or far.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
