Statistics
| STR | 22 +2.1 | Damage | 35–43 |
|---|---|---|---|
| AGI | 10 +0.8 | Armor | +2 |
| INT | 27 +2.5 | Move speed | 310 |
| Attack range | 128 | Attack time | 1.7 |
| Vision | 1800 / 800 | Hero ID | 85 |
Abilities
DecayPoint Target
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
Cooldown 10/8/6/4Mana 70/90/110/130Cast range 625Damage type MagicalHeroes
DECAY DAMAGE 20/60/100/140
RADIUS 325
DECAY DURATION 40
STR STEAL 4
STR SCALE UP 2
- The strength stolen stacks, but can't cause a hero to have strength below 1.
- The strength steal takes effect before the damage is dealt.
The strength of the living is simply borrowed from the strength of the dead.
Soul RipUnit Target
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Cooldown 24/18/12/6Mana 50/75/100/125Cast range 750Damage type Magical
DAMAGE PER UNIT 25
RADIUS 1300
MAX UNITS 5/10/15/20
- Can heal Tombstone, but can't heal or damage another buildings.
- The 25 damage dealt to each unit can't kill a unit.
Even his allied Heroes feel despair in Undying's presence.
TombstonePoint Target
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cooldown 60Mana 120/130/140/150Cast range 600
DURATION 15/20/25/30
RADIUS 400/600/800/1000
ZOMBIE INTERVAL 3
HEALTH THRESHOLD 100/200/300/400
- Tombstone is magic immune, but can be healed by Soul Rip.
- Zombies and Tombstone are magic immune.
- If their initial target dies or goes out of vision, the Zombie will die.
Dirge calls on his fallen brothers to fight for the Dead God.
Flesh GolemNo Target
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health.
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Scepter.
Cooldown 75Mana 100
DURATION 30
RADIUS 750
FULL POWER RADIUS 200
SPEED SLOW 9
MAX DAMAGE AMP 20/25/30
MIN DAMAGE AMP 5/10/15
DEATH HEAL 6
DEATH HEAL CREEP 2
MAX DAMAGE AMP SCEPTER 25/30/35
MIN DAMAGE AMP SCEPTER 10/15/20
DEATH HEAL SCEPTER 10
DEATH HEAL CREEP SCEPTER 3
- Undying is healed when affected units die in range, regardless of who killed it.
- Dying illusions don't trigger the heal.
- Plague Aura goes through magic immunity.
The flesh of the recently dead add to the power of Dirge's plague.
Attribute BonusPassive
Improves all attributes per point spent
ATTRIBUTE BONUS PER LEVEL 2
